Derek
Wenmoth
Ten
Trends for 2014
5
Key areas of change
Technology
(Technological advances)
Cloud
based storage
Structural
(How schools are organised and managed)
How
are schools used, accessed etc
Process
(How we do things with our schools)
Economics
(demands on resources, being a global player)
Cultural
(Things that influence the school)
Learner
Agency
Actively
involved in making decisions about their own learning
Student
choice, Student voice, lifelong learners, personalised learning, learner access
to tools and information, pursue own learning, culture of participation
What
are the skills for the participatory culture
Play,
performance, Simulation, Appropriation, multitasking, distributed cognition,
cognitive intelligence, judgement, trans media navigations,
How
is student voice reflected in all aspects of school life
How
pervasive is the notion of participatory culture in our school
Living
in the digital now
How
do we teacher our children to navigate the rapidly moving digital present,
conscious reflecting and develop various literacies and act appropriately in
different spaces.
Using
tech to assist improve our lives, learning, leading
Needs
Open
ness to
Using
the cloud
Online
services
Digital
citizenship
Digital
literacy
Cyber
safety
Kids
deserve to be able to thrive in a digital world
Gamification
Knewton.com/gamification-education/
Clearly
defined goals
Scorekeeping
Frequent
feedback
Personal
choice
Consistent
coaching
Global
Connectedness
Connecting
with other parts of the world
Intercultural
awareness
How
do we connect globally
Learner
Orientation
The
focus on the learner is the focus, how we design the buildings, the curriculum.
Design
– begin with the leaner at the centre, how will they walk, work, sit move,
relax, learn collaboratively independently etc
Learning
in this century
Learning
Analytics
Collections
of data from a range of contexts
What
do we do with the info we get from students
How
is the data inform us at a school level
Facebook
and Google Docs are the biggest tech analytics in the world
How
do we harness this
Culture
Maker
culture encourages informal shared social learning focused on construction
Thinking
3D
Titanium
jawbones
9
Jobs humans may change to robots
1. Phamacists
2. Lawyers
3. Drivers
4. Astronauts
5. Store Clerks
6. Soldiers
7. Baby sitters
8. Rescuers
9. Sports writers and
reporters
Coding at schools
How
are we encouraging children to be creators/inventors
Are
we offering programming opportunities
Networked
Organisations
Borderless
– networked with others
Collaboration
Pervasively
networked
What
networks are we part of?
The
power of twitter
Assessment
Eportfolios
Badges
Online
exams
Big
data
Assessment
for learning
Use
of Badges – to recognise achievement (Came from gamification)
Singularly
Its
about you, that it’s a part of who you are, what you do etc
Bring
all the tech to be part of you - Google glasses, iwatch
Google tattoo possibilities