Wednesday, October 8, 2014

ULearn14 - Derek Wenmoth Ten Trends for 2014

Derek Wenmoth
Ten Trends for 2014

5 Key areas of change

Technology (Technological advances)
Cloud based storage

Structural (How schools are organised and managed)
How are schools used, accessed etc

Process (How we do things with our schools)

Economics (demands on resources, being a global player)

Cultural (Things that influence the school)


Learner Agency
Actively involved in making decisions about their own learning
Student choice, Student voice, lifelong learners, personalised learning, learner access to tools and information, pursue own learning, culture of participation

What are the skills for the participatory culture
Play, performance, Simulation, Appropriation, multitasking, distributed cognition, cognitive intelligence, judgement, trans media navigations,

How is student voice reflected in all aspects of school life
How pervasive is the notion of participatory culture in our school

Living in the digital now
How do we teacher our children to navigate the rapidly moving digital present, conscious reflecting and develop various literacies and act appropriately in different spaces.
Using tech to assist improve our lives, learning, leading

Needs
Open ness to
Using the cloud
Online services
Digital citizenship
Digital literacy
Cyber safety

Kids deserve to be able to thrive in a digital world


Gamification
Knewton.com/gamification-education/

Clearly defined goals
Scorekeeping
Frequent feedback
Personal choice
Consistent coaching


Global Connectedness
Connecting with other parts of the world
Intercultural awareness

How do we connect globally

Learner Orientation
The focus on the learner is the focus, how we design the buildings, the curriculum.
Design – begin with the leaner at the centre, how will they walk, work, sit move, relax, learn collaboratively independently etc
Learning in this century


Learning Analytics
Collections of data from a range of contexts

What do we do with the info we get from students
How is the data inform us at a school level
Facebook and Google Docs are the biggest tech analytics in the world
How do we harness this


Culture
Maker culture encourages informal shared social learning focused on construction
Thinking 3D
Titanium jawbones


9 Jobs humans may change to robots
1.   Phamacists
2.   Lawyers
3.   Drivers
4.   Astronauts
5.   Store Clerks
6.   Soldiers
7.   Baby sitters
8.   Rescuers
9.   Sports writers and reporters

    Coding at schools



How are we encouraging children to be creators/inventors

Are we offering programming opportunities



Networked Organisations
Borderless – networked with others
Collaboration
Pervasively networked

What networks are we part of?
The power of twitter


Assessment
Eportfolios
Badges
Online exams
Big data
Assessment for learning

Use of Badges – to recognise achievement (Came from gamification)

Singularly
Its about you, that it’s a part of who you are, what you do etc
Bring all the tech to be part of you - Google glasses, iwatch


Google tattoo possibilities

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