
Sunday, January 24, 2016
Sunday, February 15, 2015
Monday, January 19, 2015
Thursday, October 9, 2014
ULearn14 - Helan Henkin I’m the boss of me
Helan
Henkin
I’m
the boss of me
Importance
of curiosity
Putting
up a random picture in the morning to get children thinking about possibilities
and ideas
Children
need to be capable
Provide
opportunities to manage themselves
Student
Planner
Complete
work by deadlines
Set
of tasks handed out on Monday due of Friday
Plan
the weeks work and when they need to do their learning
Drop
in the must dos/workshops
Writing
reflections, peer reflections
Weekly
Mahy timetable
Suiting
the needs and learning styles of our children
Do
tasks in different ways, allowing for differentiation and creativity
Putting
the planner on the blog so they can access this
Quality
Controllers – who are the experts in certain tasks that the children see before
submitting their work
Wednesday, October 8, 2014
ULearn14 - Derek Wenmoth Ten Trends for 2014
Derek
Wenmoth
Ten
Trends for 2014
5
Key areas of change
Technology
(Technological advances)
Cloud
based storage
Structural
(How schools are organised and managed)
How
are schools used, accessed etc
Process
(How we do things with our schools)
Economics
(demands on resources, being a global player)
Cultural
(Things that influence the school)
Learner
Agency
Actively
involved in making decisions about their own learning
Student
choice, Student voice, lifelong learners, personalised learning, learner access
to tools and information, pursue own learning, culture of participation
What
are the skills for the participatory culture
Play,
performance, Simulation, Appropriation, multitasking, distributed cognition,
cognitive intelligence, judgement, trans media navigations,
How
is student voice reflected in all aspects of school life
How
pervasive is the notion of participatory culture in our school
Living
in the digital now
How
do we teacher our children to navigate the rapidly moving digital present,
conscious reflecting and develop various literacies and act appropriately in
different spaces.
Using
tech to assist improve our lives, learning, leading
Needs
Open
ness to
Using
the cloud
Online
services
Digital
citizenship
Digital
literacy
Cyber
safety
Kids
deserve to be able to thrive in a digital world
Gamification
Knewton.com/gamification-education/
Clearly
defined goals
Scorekeeping
Frequent
feedback
Personal
choice
Consistent
coaching
Global
Connectedness
Connecting
with other parts of the world
Intercultural
awareness
How
do we connect globally
Learner
Orientation
The
focus on the learner is the focus, how we design the buildings, the curriculum.
Design
– begin with the leaner at the centre, how will they walk, work, sit move,
relax, learn collaboratively independently etc
Learning
in this century
Learning
Analytics
Collections
of data from a range of contexts
What
do we do with the info we get from students
How
is the data inform us at a school level
Facebook
and Google Docs are the biggest tech analytics in the world
How
do we harness this
Culture
Maker
culture encourages informal shared social learning focused on construction
Thinking
3D
Titanium
jawbones
9
Jobs humans may change to robots
1. Phamacists
2. Lawyers
3. Drivers
4. Astronauts
5. Store Clerks
6. Soldiers
7. Baby sitters
8. Rescuers
9. Sports writers and
reporters
Coding at schools
How
are we encouraging children to be creators/inventors
Are
we offering programming opportunities
Networked
Organisations
Borderless
– networked with others
Collaboration
Pervasively
networked
What
networks are we part of?
The
power of twitter
Assessment
Eportfolios
Badges
Online
exams
Big
data
Assessment
for learning
Use
of Badges – to recognise achievement (Came from gamification)
Singularly
Its
about you, that it’s a part of who you are, what you do etc
Bring
all the tech to be part of you - Google glasses, iwatch
Google tattoo possibilities
Tuesday, October 7, 2014
ULearn14 - Mark Osborne Where Learning Takes Place
Mark
Osborne
Where
Learning Takes Place
What does Education 1.0
mean?
Learn
from experts, family, face to face, family (Name Cooper as a barrel maker)
What does Education 2.0
mean?
Building
systems, schools are like factories, one size fits all, teacher dictating,
industrial model
What does Education 3.0
mean?
It
not a teacher at the front,
Obsolete technology
Paper,
connected phone, video stores, film,
People
are consuming media via alternative forms/digital forms/mobile forms
Transferring of
information
– there are continuing issues with this.
Vanishing Jobs
50%
of USA jobs are under threat
What
can we do that a machine cant do
Jobs
that can be done by computers ‘bankers beware: city soon will be run by robots’
The telegraph
Any
job that can be routined is rapidly being automated or off shored
“Its
hard to test something that has no known answer”
“Its
easy to test things that are routine cognitive”
The
front half of the NZC have provided the key to this - VALUES
The
school commandments – things that have always been done
-
Group
children according to year of birth
-
Learning
happens inside the classroom from 9 – 3
-
That we don’t learn outside
-
Class sizes of 25 – 30, physical spaces, shoe
boxing children
-
teachers
shall teach
-
50min
sessions
-
working
towards a yearly standard
Changing
physical spaces will not change anything, need to think about the systems. MLE
Planning Matrix
Make
decisions based on what is good for the children not what is easy. Spaces
should be build from schools vision
Think
about the dentist and your classroom – what do you want to see?
What
are affordances our physical environments offer?
Allowing
children to not being limited by one teacher
Maximise
the flexibility of our environments
How
do we want to be shaped – as “We shape our building; thereafter they shape us”
Winston Churchill
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